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VDS and DirectX Windows?

 
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Garrett
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Joined: 04 Oct 2001
Posts: 2149
Location: A House

PostPosted: Thu Feb 01, 2007 7:30 am    Post subject: VDS and DirectX Windows? Reply with quote

Has anyone ever worked with getting info/text from DirectX windows?

What I want to try is to get some stats from a game I play. But I've
never dealt with trying to work with any DirectX programs from VDS.

Is it even possible?

Thanks,
-Garrett

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Hooligan
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Joined: 28 Oct 2003
Posts: 480
Location: California

PostPosted: Thu Feb 01, 2007 1:51 pm    Post subject: Reply with quote

GadgetX has a few DirectX capabilities... You may want to check to see if it will do what you need...

Hooligan

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vdsalchemist
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Joined: 23 Oct 2001
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PostPosted: Thu Feb 01, 2007 3:16 pm    Post subject: Reply with quote

Garrett,
DirectX builds a window just like any other Windows application. However the text you see on a DirectX window is probably Graphical and not exactly text. Meaning that it was painted on the screen like other graphics. It really depends on the game and how it was built. Most likely the programmer called a method that draws the text to the DirectX device context. Hmmm I have never tried to scrap text from a DirectX screen before Question

Also just so everyone knows... There is nothing in GadgetX that is directly for DirectX or D3D. However GadgetX does have the tools to make it possible for you to use DirectX. DirectX has a COM interface so GadgetX is capable of accessing COM interfaces. But it would be easier to use a Graphics Engine that has been built for DirectX than to try and directly access DirectX via GadgetX. There is a lot of boiler plate code that would be required just to put a simple 2d triangle on the DirectX context.
There are a couple of Graphics Engines I have worked with in the past that I know GadgetX will work with... The first one I tried and actually had a demo of is the 3DState engine however this is a commercial product. The second one that I tried was Revolution3D which I have not built a full working demo with as of yet due to a lack of time... As far as I know Revolution3D is free you will need to read the License agreement closely.

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