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Direct X???

 
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DoT_PiTcH
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Joined: 07 Aug 2002
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PostPosted: Sun Dec 08, 2002 7:20 pm    Post subject: Direct X??? Reply with quote

Is There A DLL That Will Let You Use Direct X feature For Games...
thank y ou in advence..

Will
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SnarlingSheep
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PostPosted: Mon Dec 09, 2002 3:17 am    Post subject: Reply with quote

You should be able to use the Gadget DLL to tap into the DirectX API, good luck on that though...
Maybe mindpower can give you some info on it, I sure can't Smile

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Mac
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PostPosted: Mon Dec 09, 2002 4:58 am    Post subject: Reply with quote

What kind of games are ya interested in?

Don't forget that VDS is a scripting language,
and will have speed limitations, so don't plan
on building a QUAKE clone... Wink

Cheers, Mac Smile

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VDSug.dll does file IO, check/disable menu items,
non-VDS dlls, draw functions and more...
Free download (30k dll size) at:
http://www.vdsworld.com/download.php?id=361
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marty
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PostPosted: Mon Dec 09, 2002 1:04 pm    Post subject: Reply with quote

I agree with SnarlingSheep, Gadget is the one you need. With it you could use the OpenGL library also.Its possible to use any API such as the ones for DirectX..
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Skit3000
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PostPosted: Mon Dec 09, 2002 2:08 pm    Post subject: Reply with quote

Well, maybe Will tries to use the DirectX engine, which only has to get the commands from VDS, which aren't many, I think....
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DoT_PiTcH
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PostPosted: Mon Dec 09, 2002 9:39 pm    Post subject: Reply with quote

thanks.... and no it isnt a quake clone... i was thinking more of a graal/zelda game....

thaks for the help..
will
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PGWARE
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PostPosted: Mon Dec 09, 2002 10:51 pm    Post subject: Reply with quote

There are excellent tools to make games with:

3d games: http://www.3dgamestudio.com

Free 2d game maker: http://www.cs.uu.nl/people/markov/gmaker/index.html
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Mac
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PostPosted: Mon Dec 09, 2002 11:28 pm    Post subject: Reply with quote

VDS can prolly handle 2D games (especially "turn-based"
ones) with layouts similiar to this screenshot:

http://hem.passagen.se/ulkis/onlineworlds/graal_screen.html

Simple arcade type stuff can be done in a loop, it just
depends on how complex actions/play are. CPU speed
will have a greater affect than many other languages.

I've thought about making a simple raycasting DLL for
VDS just to see exactly what could be done with it... Wink

Here's some raycasting in pure VDS, but it's slooooow
doing the math...

http://www.vdsworld.com/forum/viewtopic.php?t=358

Cheers, Mac Smile

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VDSug.dll does file IO, check/disable menu items,
non-VDS dlls, draw functions and more...
Free download (30k dll size) at:
http://www.vdsworld.com/download.php?id=361
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vdsalchemist
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PostPosted: Tue Dec 10, 2002 2:16 pm    Post subject: Reply with quote

Hi All,
Actually DirectX uses COM objects and Gadget is not quite ready to handle that yet. I do have a couple of other examples coming out soon for both OpenGL and Morfit3D. I hope to have them ready before Christmas. The Morfit3D SDK is already working with a couple of examples. And later this week I hope to have an example for OpenGL to show everyone Wink

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vdsalchemist
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PostPosted: Tue Dec 10, 2002 2:24 pm    Post subject: Reply with quote

Hi All me again,
I have also posted a VB_to_Gadget converter to my website. It is not perfect and it does make mistakes but it will cut down the number of lines you would have to retype. It will also take away the guess work when it comes to trying to figure out what variable types to use and things of that nature.

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FreezingFire
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PostPosted: Tue Dec 10, 2002 10:10 pm    Post subject: Reply with quote

Here is an example of a simple graphics-type game that Mac posted in
the archive (pretty impressive Wink )

Code:
rem -- VDS3/VDS4 compatible --
  rem -- Thanks to Garrett for the basic idea --

  OPTION SCALE, 96
  OPTION DECIMALSEP, "."
  %%car0x = 140
  %%car0y = 220

  TITLE By Mac
  DIALOG CREATE,"Mac's Car Demo",0,@diff(@div(@sysinfo(SCREENWIDTH),2),250),500,440
  DIALOG ADD,STYLE,Style1,Arial,10,,BLACK,YELLOW
  DIALOG ADD,STYLE,Style2,Arial,10,,GRAY,RED
  DIALOG ADD,STYLE,Style3,Arial,12,,LTBLUE,BLACK
  DIALOG ADD,STYLE,Style4,Arial,12,B,WHITE
  DIALOG ADD,STYLE,Style5,Arial,12,B,DKGREEN

  DIALOG ADD,BUTTON,Lower,15,280,20,20,"<",,Style5
  DIALOG ADD,BUTTON,Higher,15,300,20,20,">",,Style5
  DIALOG ADD,TEXT,Delaytxt,18,330,,,"Delay Factor = 2"

  DIALOG ADD,BUTTON,SensLower,40,280,20,20,"<",,Style5
  DIALOG ADD,BUTTON,SensHigher,40,300,20,20,">",,Style5
  DIALOG ADD,TEXT,Senstxt,43,330,,,"Steering sensitivity = 2"

  DIALOG ADD,TEXT,JoyBackground,220,280,200,200,,,Style1
  DIALOG ADD,TEXT,Joystick,320,380,10,10,,,Style3,CLICK
  DIALOG ADD,TEXT,Joytxt,205,280,,,"Joystick Control - Click to grab/release it."

  rem -- Grass, road, stripes --
  DIALOG ADD,TEXT,Grass,0,10,260,440,,,Style5
  DIALOG ADD,TEXT,Road,0,40,200,440,,,Style2
  %y = 0
  REPEAT
    DIALOG ADD,TEXT,Stripe%y,@prod(%y, 40),140,2,10,,,Style4
    %y = @succ(%y)
  UNTIL @greater(%y, 11)

  rem -- Border --
  DIALOG ADD,TEXT,Top,0,0,500,10,,,Style1
  DIALOG ADD,TEXT,Left,0,0,10,430,,,Style1
  DIALOG ADD,TEXT,Right,0,490,10,430,,,Style1
  DIALOG ADD,TEXT,Bottom,430,0,500,10,,,Style1

  rem -- Car 0 assembly --
  DIALOG ADD,TEXT,Body0,%%car0y,@diff(%%car0x, 12),24,40,,,Style3
  DIALOG ADD,TEXT,Fglass0,@sum(%%car0y, 19),@diff(%%car0x, 10),20,5,,,Style1
  DIALOG ADD,TEXT,Rglass0,@sum(%%car0y, 31),@diff(%%car0x, 7),14,6,,,Style1
  DIALOG ADD,TEXT,Hlight0,@diff(%%car0y, 5),@diff(%%car0x, 13),,,"*    *",,Style1,TRANSPARENT
  DIALOG ADD,TEXT,Tlight0,@sum(%%car0y, 35),@diff(%%car0x, 13),,,"*    *",,Style2,TRANSPARENT
  DIALOG ADD,TEXT,Lines0,@sum(%%car0y, 1),@diff(%%car0x, 11),,,"/ || \"@cr()"\ || /",,Style3,TRANSPARENT

  DIALOG SHOW

  rem -- Record of stripe positions --
  LIST CREATE, 1
  LIST LOADTEXT, 1,
"0
"40
"80
"120
"160
"200
"240
"280
"320
"360
"400

  %%delay = 2
  %%sensitivity = 2

:EVLOOP
  REPEAT
    if %%grab
      %%stripenum = 0
      REPEAT
        %%stripepos = @item(1, %%stripenum)
        if @greater(440, %%stripepos)
          %%stripepos = @sum(%%stripepos, 4)
        else
          %%stripepos = 0
        end
        LIST PUT, 1, %%stripepos
        DIALOG SETPOS, "Stripe"%%stripenum, %%stripepos
        %%stripenum = @succ(%%stripenum)
      UNTIL @greater(%%stripenum, 11)
    end
    GOSUB Delay
    %e = @event()
  UNTIL %e
  goto %e

:LowerBUTTON
  if @greater(%%delay, 0)
    %%delay = @pred(%%delay)
    DIALOG SET, Delaytxt, "Delay Factor = "%%delay
  end
  goto EVLOOP

:HigherBUTTON
  %%delay = @succ(%%delay)
  DIALOG SET, Delaytxt, "Delay Factor = "%%delay
  goto EVLOOP

:SensLowerBUTTON
  if @greater(%%sensitivity, 1)
    %%sensitivity = @pred(%%sensitivity)
    DIALOG SET, Senstxt, "Steering sensitivity = "%%sensitivity
  end
  goto EVLOOP

:SensHigherBUTTON
  %%sensitivity = @succ(%%sensitivity)
  DIALOG SET, Senstxt, "Steering sensitivity = "%%sensitivity
  goto EVLOOP

:JoystickCLICK
  if %%grab
    %%grab = ""
    DIALOG SETPOS, Joystick, 320, 380
  else
    %%grab = 1
  end
  goto EVLOOP

:CLOSE
  EXIT

  rem --------------------- GOSUB ---------------------

:Delay
  %%mousex = @diff(@mousepos(X), @sum(@winpos("Mac's Car Demo",L),3))
  %%mousey = @diff(@mousepos(Y), @sum(@winpos("Mac's Car Demo",T),22))
  if %%grab
    if @both(@both(@greater(%%mousex, 280), @greater(480, %%mousex)), @both(@greater(%%mousey, 220), @greater(420, %%mousey)))
      DIALOG SETPOS, Joystick, @diff(%%mousey, 5), @diff(%%mousex, 5)
      %z = @prod(@diff(%%mousey, 220), %%delay)
      if @both(@greater(%%mousex,400), @greater(250, %%car0x))
        %%car0x = @sum(%%Car0x, %%sensitivity)
      end
      if @both(@greater(360, %%mousex),@greater(%%car0x, 30))
        %%car0x = @diff(%%Car0x, %%sensitivity)
      end
    else
      DIALOG SETPOS, Joystick, 320, 380
      %%car0x = 140
      %%grab = ""
    end
    DIALOG SETPOS,Body0,%%car0y,@diff(%%car0x, 12)
    DIALOG SETPOS,Fglass0,@sum(%%car0y, 19),@diff(%%car0x, 10)
    DIALOG SETPOS,Rglass0,@sum(%%car0y, 31),@diff(%%car0x, 7)
    DIALOG SETPOS,Hlight0,@diff(%%car0y, 5),@diff(%%car0x, 13)
    DIALOG SETPOS,Tlight0,@sum(%%car0y, 35),@diff(%%car0x, 13)
    DIALOG SETPOS,Lines0,@sum(%%car0y, 1),@diff(%%car0x, 11)
  end
  if @greater(%z, 0)
    REPEAT
      %z = @pred(%z)
    UNTIL @greater(1, %z)
  end
  exit

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